Browser mapper. Staff accounts on otmap; members use Studio for their servers and maps.
New here? Create a member account. You will declare a server, then maps on that server.
Undo history
Ctrl+Z undoes your last stroke. Ctrl+Shift+Z / Ctrl+Y redoes. Click a row to rewind to it.
Asset cache
Keep frames this browser already loaded for this kit.
Drag smears. Shift-drag fills a rect (walls: hollow ring). Alt-drag paints only matching ground. Space selects. [ larger, ] smaller (RME). Alt-wheel also sizes the brush; Ctrl-wheel changes floor. T/I/R palettes (D/W still pan). 0-9 recall brush slots; Ctrl+0-9 bind. B previous brush (Ctrl+B still borderize). Doodad Ctrl+click erases that brush.
Ctrl+click monsters to multi-select. Place spawn scatters them at random across the brush (RME density). Click stamps. Shift-drag sets radius from the box. Erase removes NPCs/spawns on the tile. [ ] size. Ctrl+Z undoes.
| Overlay | Border | Fill | |
|---|---|---|---|
| Houses | |||
| PZ | |||
| PvP | |||
| No-PvP | |||
| No-logout | |||
| Canary zones |
Landings only on the counterpart floor from items.xml floorchange. Stairs/ramps go up (N/W/S/E offset). Holes, ladders, and sewer covers with floorchange=down stay same xy one floor down. Closed sewer grates have no floorchange and are ignored. Cyan = partner present. Dashed orange = missing. Corner ticks = stairwell xy on this floor.
No zone brush. Tick flags or Look-Paint a tile.
Create a town, mint a house (town + entry at camera), then paint tiles. Paint stamps that house id + PZ. Erase footprint before delete. House/town XML mint is not Ctrl+Z; tile paint is.
Select mode. Drag a box. Drag inside the highlight to move it (RME). Shift-drag starts a new box. Copy / cut / paste / delete / borderize / rotate live here. Space returns to Paint.
Walks this floor, then wraps. Starts after the camera. Name is a substring. Empty aid/uid matches any.
Favorites are editor-only and per user. OTBM waypoints are in the map (Canary can see them). Default view is your favorites so you are not forced to see everyone else's pins.
A server is your OT. Maps belong to a server, not to the host at large.
Blank maps start empty with a Temple at the center. Load from the header Map list. Several maps can stay in memory; people on the same map share one copy.
Stamps an OTBM or bitmap onto this loaded map at dx,dy,dz. OTBM import also merges towns, houses, NPCs, spawns, waypoints, and zone names (RME Import Map). Tile count is uncapped in alpha; file cap is 12 MiB unless MAP_LIVE_IMPORT_MAX_MB is raised.
Offsets apply to tiles, house entries, spawn centers, towns, waypoints, and teleport destinations. House/town ids that already exist on this map get new ids (sandbox ids stay). TFS spawn.xml is read. House ids are kept (not stripped). Ctrl+Z undoes tiles and the sidecar merge. A large stamp can take a minute.
Goto temple. Create/edit towns in Zones.
Goto house. Mint and town bind are in Zones, then paint the footprint.